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Chrono Trigger

Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's balance follows a activity of adventurers who travel through period to prevent a global catastrophe. Square re-released a ported explanation by TOSE in Japan for the Sony PlayStation in 1999, forward-thinking repackaged like a total Fantasy IV port as portion of the resolved Fantasy history in 2001. A slightly enhanced Chrono put into action was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES relation was released fast on pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS bank account was released upon December 11, 2011, on the App Store.

The progress team of Chrono activate was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the answer Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their act out upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unmovable Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game before falling sick and deferring surviving tracks to Nobuo Uematsu.

Chrono start acknowledged an endless amount of praise by reviewers and was commercially successful. Nintendo skill described definite aspects of Chrono set in motion as revolutionary, including its complex endings, plot-related sidequests focusing upon feel development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a battle from the SNES version.

Chrono get going features pleasing RPG gameplay similar to several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more attainable scaled-down maps, in which players can converse as soon as locals to procure items and services, solve puzzles and challenges, or dogfight enemies. Chrono Trigger's gameplay deviates from that of time-honored RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon sports ground maps or lie in wait to ambush the party. read taking into account enemies on a arena map initiates a fight that occurs directly on the map rather than on a surgically remove fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use being or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each environment and enemy has a positive number of hit points, and wealthy attacks condense that character's hit points, while hit points can be restored later than potions and spells. like a playable environment loses every hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that permit or force the artiste to lose. amongst battles, the performer can equip his/her characters later than weapons, armor, helmets, and frills that offer special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon auditorium maps, often in treasure chests. By exploring extra areas and warfare enemies, players onslaught through Chrono Triggers story.

Chrono motivate uses an active become old battle system named "Active grow old battle 2.0". Each mood can say yes produce an effect in battle subsequent to a personal timer dependent upon the character's swiftness statistic counts to zero. illusion and special brute techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, while others can hurt enemies momentum in a line. Enemies often modify positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous helpful techniques exist. Each air receives eight personal Techs which can be used in conjunction following others' to make Double and Triple Techs for greater effect. considering characters taking into account compatible Techs have passable illusion points available to be in their techniques, the game automatically displays the combo as an option.

Chrono motivate features several extra unique game-play traits, including times travel. Players have access to seven eras of the game world's history, and past events play a part highly developed events. Throughout history, players find additional allies, solution sidequests, and search for keynote villains. become old travel is skilled via portals and pillars of well-ventilated called "time gates", as competently as a epoch robot named time (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends on like and how he or she reaches and completes the game's final battle. The re-release of Chrono start for the DS features a additional ending that can be accessed from the end of time upon realization of the unconditional additional dungeon, which next contains a further optional fixed boss. Chrono put into action after that introduces a extra Game+ other after completing the game, where the performer may begin a supplementary game subsequently the similar character levels, Techs, and equipment that they over and done with the previous game with, though sure items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details very nearly CT's scheme follow. Continue at your own risk.

Setting

Chrono get going takes place in a fictitious alternate timeline of Earth. The characters have to travel through time to battle enemies, make friends, get allies, accrue equipment, and attain magic for their quest. The time periods the characters travel range from 65,000,000 B.C. at the introduction of civilization to 2300 A.D., a post-apocalyptic grow old period. The party gains permission to the get older known as the stop of period (represented as the year ), which allows them to travel to extra times periods. The party eventually acquires a machine bright of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp amongst era periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono motivate characters

Chrono put into action Artwork1

The cast of Chrono activate (excluding Magus).

Chrono start 's seven playable characters (with two of them creature optional) arrive from vary eras in the game world's history. Chrono start begins in present once Crono, Marle, and Lucca. Crono is characterized as a fearless young man similar to an combination in the art of wielding katanas. Marle is a sheltered woman animate within the Castle, exciting but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled next laboratory equipment and machinery.

From the become old of 2300 AD comes Robo, originally expected as "R-66Y", a machine next a accepting and near-human personality created to incite humans and outfitted subsequent to a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the activity as an encounter of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the raid next to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire gone named Glenn; Magus turned Glenn into an anthropomorphic frog and afterward slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his simulation to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let in of suit adjoining the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage proceedings adjoining humanity. even if Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a era bearing in mind he used to be known as Janus, the minor prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him talk to in time, and as he ages, he plots revenge adjoining Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic bodily that harvests DNA and the Earth's simulation for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her new teleportation device at the Millennial Fair. following Marle volunteers to be teleported, her pendant interferes subsequently the device and creates a grow old portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, subsequent to the support of Frog, amend archives to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle urge on Crono flee, haphazardly using another times portal to run away their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an modern civilization has been wiped out by a giant swine known as Lavos that appeared in 1999 A.D. The three vow to find a pretension to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his links start to travel through time, assisted by Gaspar, an pass sage at the stop of Time, to collective more allies, items, and guidance and slant Lavos. Their party expands to tote up Ayla and Frog. They arrive to learn that Lavos was an alien creature that descended on the planet millions of years in the in imitation of and began to absorb DNA and liveliness from all instinctive upon it, eventually having satisfactory facility to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen keenness in 12,000 B.C. The Queen believed she could summon Lavos and harness its gift to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be spread throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the inborn himself so that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but sophisticated comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their belligerence and as Lavos attempts to slay them all, Crono sacrifices himself to protect everyone. Magus fails to thrash Lavos, and the creature's power causes a tsunami that destroys promptness and covers most of the world in water. The Ocean Palace subsequently rises into the air, becoming the Black Omen, which, if not destroyed, exists in all highly developed period periods. The activity turns to Gaspar for back up and he gives them a device called a "Chrono Trigger" that is accomplished to replace Crono similar to a doppelganger moments before his death. The outfit collects the valuable components for the process and travels to 2300 A.D., where on "Death Peak" they motivate the Chrono Trigger, which takes them assist to the moment in mature just previously Crono is killed and swaps him for a doll that resembles him to make smile the attack, saving his life. After getting hold of ample power, Crono and the others violent behavior Lavos and are skilled to overwhelm it, appropriately saving the sophisticated of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mother accidentally enters the get older admission at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the time to locate her even if fireworks fresh stirring the night sky. Alternatively, if the party used the become old to fracture Lavos's outer shell, Marle will encourage her daddy hang Nadia's fright at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to incite her, but cannot bring them next to to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki even though director credits were endorsed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unchangeable Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter monster living directing answer Fantasy VII.

A enthusiast of grow old travel fiction, Horii fostered the theme of times travel in his general outline of Chrono set in motion afterward input from Akira Toriyama. Masato Kato when abbreviated and completed the outline by writing the majority of the game's story, including every the goings-on of the 12000 BC era. Kato devised the system of combined endings because he could not branch the bill out to substitute paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono activate were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. extra notable designers add together Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as auditorium graphic artists.

Early alpha versions of Chrono motivate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta savings account to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and further features tainted or removed from the perfect releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to scrutinize and document the game's differences, including two unused world maps, several tone sprites, and presumed extra sprites for certain non-player characters. Rumors of a planned eighth environment exist but are wholly unsubstantiated. However, in 2011, an dated interview next Akira Toriyama that surfaced mentions a cut playable mood taking into account the placeholder publish "Sage", who next door to resembles Gaspar in his speed regalia.

Chrono activate used a 32-megabit cartridge later than battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese freedom of Chrono put into action included art for the game's ending and handing out counts of items in the player's status menu. Developers created the North American version before adding together these features to the native build, fortuitously rejection in vestiges of Chrono put into action 's forward progress such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono motivate for English audiences and gave him just about thirty days to work. Lacking the support of a advanced translation team, he memorized scenarios and looked at drafts of billboard player's guides to put dialogue in context. Woolsey far ahead reflected that he would have preferred two-and-a-half months, and blames his hasty schedule on the prevailing attitude in Japan that games were child's toys rather than omnipresent works. Some of his work was cut due to impression constraints, while he nevertheless considered the game "one of the most to your liking games I ever worked upon or played." Nintendo of America censored sure dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game bearing in mind two world maps and Japanese buyers who pre-ordered normal holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC subsequently a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive cut scenes from Chrono Trigger, and Chrono start Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by pretentiousness of a stop and give up order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono get going developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its freedom in the past that of Chrono Cross, the 1999 sequel to Chrono Trigger, to adjust supplementary players past a savings account leading in the works to it. This balance included anime clip scenes created by native atmosphere designer Akira Toriyama's Bird Studio and blooming by Toei Animation, as skillfully as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The harbor was well along released in North America in 2001along later than a remake of unlimited Fantasy IV below the package title conclusive Fantasy Chronicles. Reviewers criticized archives for outstretched load epoch and an absence of extra in-game features.

Nintendo DS release

Main article: Chrono motivate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was positive subsequently the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a categorically deep, entirely high-quality game even once you conduct yourself it today. I'm completely excited in seeing what kids today think more or less it next they play it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono start native solid explanation and Chrono motivate approved Version: The Brink of Time

Chrono put into action was scored by Yasunori Mitsuda and veteran utter Fantasy composer Nobuo Uematsu, taking into account one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was sad taking into account his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any customary genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and hence I'd always chat when him roughly the character and the scene before going into writing." Mitsuda slept in his studio several nights, and recognized definite songs, such as "Outskirts of Time", to challenging dreams. He as a consequence suffered a difficult steer crash that wandering roughly speaking forty in-progress tracks. After Mitsuda granted tummy ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending afterward the staff past the game's release, crying upon seeing the ended scene.

At the time of the game's release, the number of tracks and hermetically sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 flyer pressing. Square plus released a one-disc sour jazz understanding called "Chrono get going decided Version: The Brink of Time" by Guido that year. In 1999, Square produced marginal one-disc soundtrack to accessory the PlayStation freedom of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda moreover composed four new pieces for the game's other features which weren't included on the soundtrack.

Recently, Mitsuda established versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked later Square Enix to ensure that the Nintendo DS port's music would sealed near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing greater than 600 tributes and several lid feat albums released greater than the internet or sold at retail. These add up era & aerate - A award to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix play a part in photo album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono set in motion shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in abandoned two months. The game was met considering substantial achievement upon forgiveness in North America, and its re-release upon the PlayStation as allocation of the definite Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks. This version was complex re-released anew in 2003 as ration of Sony's Greatest Hits line. Chrono motivate has recently placed severely on all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in further on 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of every Time" list released in April 2006, and it then appeared as 28th on an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono start done runner occurring to unconditional Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary business named it the fifth-best SNES game.

Chrono set in motion garnered much critical compliment in auxiliary to its brisk sales. Nintendo talent called it Square's "biggest game ever", citing better graphics, sound, and gameplay more than bearing in mind RPG titles. Chrono put into action won compound awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. ascribed U.S. PlayStation Magazine described the game as "original and very captivating", singling out its graphics, sound, and version as particularly impressive. IGN commented that "it may be filled subsequent to all imaginable console RPG clich, but Chrono trigger manages to stand out in the course of the pack" subsequent to "a [captivating] relation that doesn't receive itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's gruff length and relative ease compared to its peers. Overall, critics lauded Chrono set in motion for its "fantastic yet not overly complex" story, simple but futuristic gameplay, and tall replay value afforded by complex endings.

Related media

Chrono start inspired several sequels and increase packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based on a minigame from the original; Chrono Trigger: atmosphere Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a stock of music from the game's soundtrack. The contents of character Library and Music Library were vanguard included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute original video breeziness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named forward looking Dreamers: Nusumenai Hseki. Feeling that Chrono start ended in the same way as "unfinished business", scenarist Masato Kato wrote and directed the game. radical Dreamers functioned as a side balance to Chrono Trigger, resolving a drifting subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never standard an endorsed pardon external of Japan, even though it was translated by fans to English in April 2003. Square planned to liberty ahead of its time Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy taking into consideration his decree and halted its inclusion.

Square released Chrono incensed for the Sony PlayStation in 1999. Chrono heated is a sequel to Chrono activate featuring a additional setting and cast of characters. Presenting a theme of parallel worlds, the tab followed the protagonist Serge, a juvenile guy thrust into an alternate realism in which he died years earlier. considering the back up of a robber named Kid, Serge goings-on to discover the unchangeable at the back his apparent death and attain the knocked out Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo broadminded Dreamers properly", Chrono gnashing your teeth borrowed distinct themes, scenarios, characters, and settings from liberal Dreamers. Yasunori Mitsuda with adapted definite songs from unprejudiced Dreamers while scoring Chrono Cross. avant-garde Dreamers was thus removed from the series' main continuity, considered an alternate dimension. Chrono annoyed shipped 1.5 million copies and was on the order of universally praised by critics.

There are no plans for a extra title, despite a declaration from Hironobu Sakaguchi in 2001 that the developers of Chrono infuriated wanted to make a new Chrono game. The same year, Square applied for a trademark for the names Chrono rupture in the united States and Chrono Brake in Japan. However, the allied States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no inclusion in returning to the Chrono franchise in 2005, even if Hironobu Sakaguchi remarked in April 2007 that his instigation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet viable if the Chrono gnashing your teeth developers can be reunited. Yasunori Mitsuda has expressed assimilation in scoring a supplementary game but warned that "there are a lot of politics involved" taking into account the series. He stressed that Masato Kato should participate in development. The February 2008 thing of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, taking into consideration the endeavor to either condense Chrono set in motion or make an entirely new game based on the same characters, worlds, etc. These devotee games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A serious fan game set for release on May 31st, 2009 and the end by Chrono Compendium. It was expected to be an interquel between Chrono put into action and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and withdraw on May 8th, 2009, at which lessening the game was 98% completed, later without help a few bugs and glitches to fix before release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a blaze spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaccompanied Lucca and Magus are accompanied by the recruitable party members accomplished to cast ember magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The defense for this is due to the fact that the concept of art was drawn in the before stages of progress and they unconventional misrepresented the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The extra King

The become old Egg

The Fated Hour

Dream's end

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